C/C++ C# Python .NET Visual Studio Krita Blender Godot C/C++ C# Python .NET Visual Studio Krita Blender Godot C/C++ C# Python .NET Visual Studio Krita Blender Godot 

C/C++ C# Python .NET Visual Studio Krita Blender Godot C/C++ C# Python .NET Visual Studio Krita Blender Godot C/C++ C# Python .NET Visual Studio Krita Blender Godot 

Tomas Verheyen

I enjoy creating and designing things and re-inventing the wheel. In my spare time I create interactive worlds and do art.
For my code projects I mainly use C/C++ with the OpenGL API to render 2D/3D scenes, but recently I started using Godot .NET for some high-level apps.

Check out my work below!

Code projects

Personal projects made for fun.
Older projects made with C++. Now I prefer to use pure C for simplicity. I've also started to use .NET recently with the Godot Engine.

I will add some more projects here after I clean them a little bit up!

Nymphaea

A C library for creating programmable art!
Library used for my future C projects.
Uses OpenGL for rendering.

nymphaea_project_screenshots1.png

SurfaceNets Infinite Terrain Demo

Still indev demo capable of rendering infinite terrain before your eyes, that is entierly destructable and is saved on the disk.

surfacenets_screenshot1.png

CMD Raycaster

Playable raycaster game in the terminal!
One of my oldest projects from 2022 where I made applications playable in the terminal.

cmd_raycaster_screenshot1.png

Art

Check out my artworks!

2025 Gallery

My art from 2025.
My first digital art! I usually draw with pencil or charcoal, but now I got this cool digital drawing board, wich I quite like now.

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Web Demos

Playbale web demos in the browser!

3D Fractal Demo

Signed distance field fractals, rendered using the sphere tracing method. Note that this demo is not very fast and might heat up your pc a little bit.

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Made withVisual Studio CodeHosted onGitHub

Have a great day! :)

© 2026 Tomas Verheyen