C/C++ C# Python .NET Visual Studio Krita Blender Godot C/C++ C# Python .NET Visual Studio Krita Blender Godot C/C++ C# Python .NET Visual Studio Krita Blender Godot 

C/C++ C# Python .NET Visual Studio Krita Blender Godot C/C++ C# Python .NET Visual Studio Krita Blender Godot C/C++ C# Python .NET Visual Studio Krita Blender Godot 

Tomas Verheyen

I enjoy creating and designing things and re-inventing the wheel. In my spare time I create interactive worlds and do art.
For my code projects I mainly use C/C++ with the OpenGL API to render 2D/3D scenes, but recently I started using Godot .NET for some high-level apps.

Check out my work below!

Code projects

Personal projects made for fun.
Older projects made with C++. Now I prefer to use pure C for simplicity. I've also started to use .NET recently with the Godot Engine.

I will add some more projects here after I clean them a little bit up!

Nymphaea

A C library for creating programmable art!
Library used for my future C projects.
Uses OpenGL for rendering.

nymphaea_project_screenshots1.png

SurfaceNets Infinite Terrain Demo

Still indev demo capable of rendering infinite terrain before your eyes, that is entierly destructable and is saved on the disk.

surfacenets_screenshot1.png

CMD Raycaster

Playable raycaster game in the terminal!
One of my oldest projects from 2022 where I made applications playable in the terminal.

cmd_raycaster_screenshot1.png

Wall Smash

Read more about wall smash

wall_smash_screenshot2.png

Art

Check out my artworks!

2025 Gallery

My art from 2025.
My first digital art! I usually draw with pencil or charcoal, but now I got this cool digital drawing board, wich I quite like now.

gallery1_thumbnail.png
sdf fractal demo
at_icon github_icon youtube_icon

Made withVisual Studio CodeHosted onGitHub

Have a great day! :)

© 2025 Tomas Verheyen